Warsaw Masters XIX - 2nd place
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC312 | Proud Commander | Hybrid: Score this in the third end phase if: You have scored seven or more objective cards Or: Your leader is in enemy territory. |
2 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H130 | Elimination Order | Surge, Hybrid: Score this immediately after: A friendly assassin's Attack action that takes the target out of action Or: A friendly fighter's Attack action that takes an enemy leader out of action, if no other enemy fighters are out of action. |
1 | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H192 | Cryptic Clues | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex. |
2 | - | - | - | 3/44 (6.82%) | |||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/44 (4.55%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H267 | Whetted Blades | Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - | - | - | 3/44 (6.82%) | |||||
H276 | Darkening Stone | Metalith You cannot give this card to a leader. This fighter is an assassin. This fighter is considered to be in a cover hex. |
- | - | ? | - | 3/44 (6.82%) | |||||
NM35 | Coiling Darkness | Dual: Score this in an end phase if: Two or more friendly fighters are in cover hexes And: One or more of those fighters made one or more Attack actions in this round. |
2 | - | - | - | 2/44 (4.55%) | |||||
NM37 | Nowhere to Hide | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: The target was taken out of action And: The attacker and/or the defender was in a cover hex. |
1 | - | - | - | ||||||
NM42 | The Shadows Deepen | Hybrid: Score this in an end phase if: Each surviving friendly fighter is in a cover hex Or: Two or more enemy fighters are in cover hexes. |
2 | - | - | - | ||||||
NM48 | Rippling Darkness | Choose one enemy fighter in a cover or edge hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM49 | Shadestalker Darts | Choose a friendly Drusylla or a friendly Valyssa. The chosen fighter makes the following Attack action: 3 Fury 3 1 |
- | Drusylla Vyserax, Valyssa Umbrael | - | - | 2/44 (4.55%) | |||||
NM50 | Shadow Binding | Choose one friendly fighter with one or more wound counters. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if the chosen fighter is in a cover hex. | - | - | - | - | ||||||
NM55 | Abyssal Guidance | You can re-roll one attack dice in Attack actions made by this fighter if this fighter is in a cover hex. | - | - | - | - | ||||||
NM56 | Aided by Darkness | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the attacker and/or target is in a cover hex. | - | - | - | - | ||||||
NM59 | Mask of Shadowed Mirrors | -1 Damage from Attack actions that target this fighter, to a minimum of 1, if the attacker is adjacent to this fighter. | - | Slythael Shadestalker | - | - | ||||||
NM64 | Voidling | Denizen Rolls of Single support are successes in this fighter's attack rolls for Attack actions that target a fighter adjacent to, or in, a cover hex. Rolls of Single support are successes in this fighter's defence rolls if this fighter is adjacent to, or in, a cover hex. |
- | - | - | - | ||||||
NM136 | Disciplined Strike | The first Attack action made by a friendly fighter in the next activation step has Innate (Single support). If that fighter is an assassin, that fighter is considered to have one additional supporting fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM194 | Call of the Dark | Score this in an end phase if four or more fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
3 | - | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM260 | Suffocating Mists | Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
NM295 | Nether Defence | +1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard. | - | - | - | - |